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SGA 5x07-Whispers
The good: I love Dusty! I was delighted that she survived; she reminds me of a female Dixon (from SG-1). She's fun and snarky and competent and made me laugh, and I would love to see her come back again. I also liked that Porter wasn't absurdly young (I think she was pretty close to Beckett's age, actually), and she and Dusty seem to have the beginnings of a cute little friendship.
I liked having an episode that focused largely on background characters, and I liked seeing Sheppard interact with some of the people under his command. I also thought it was interesting that the team leaders appear to have a huge amount of autonomy to select and run their own teams; I know Atlantis is a pretty laid-back place, but it makes me wonder just how lackadaisical Sheppard is about his paperwork. *g*
The bad: Okay, basically, the entire episode relied on the characters behaving like complete and total idiots. I mean, I realize that this is always sort of a problem on this show (*pets show*) but in this case, it was completely distracting. I was embarrassed for them! Come on, people! No, you do NOT need to spend the night in the creepy abandoned village which the villagers just told you is haunted, and you do NOT need to go wandering around in small groups at night. It got to the point where I was *headdesking* every time YET ANOTHER person went off in the creepy mist by themselves. And just to make things worse, the Stargate was RIGHT THERE! How do they not have a contingency plan for this? When trapped offworld by hostiles, either a) hole up somewhere defensible until your check-in with Atlantis, and have a heavily armed puddlejumper sent through, or b) cluster all together and make a run for the conveniently nearby gate. It was hard to worry about them too much when help was a mere Stargate away.
Making matters worse, maybe this is just me, but I did not find the monsters scary at all. I found the general idea of them potentially scary, but when our heroes were armed with P90s and were up against what are basically 12 blind human beings whose only special abilities are super-hearing and the ability to scream -- Um. Yeah. Not scary. It is a very bad sign that I kept amusing myself during the episode thinking up ways to make the monsters more scary and intimidating -- such as, why bother giving them mist-producing glands when it doesn't do anything special other than interfere with flashlights (on a world that has no native-produced flashlights). What about poison gas? Sleep gas?
You could produce an incredibly creepy story using the idea of monsters with superhearing, where the heroes have to sneak around making no noise or they'll die. (I can only imagine what Steven Moffat would do with an idea like that.) This, sadly, was NOT that story.
I was also startled at how Vega's death was glossed over and never mentioned again. That was downright weird. I would have liked to have seen more reaction from Sheppard and from her teammates.
But in conclusion - DUSTY! I was totally fangirling her during the episode, and was thoroughly delighted that she didn't die, as I was expecting. I think Dusty and Porter need to have more adventures. :D
I liked having an episode that focused largely on background characters, and I liked seeing Sheppard interact with some of the people under his command. I also thought it was interesting that the team leaders appear to have a huge amount of autonomy to select and run their own teams; I know Atlantis is a pretty laid-back place, but it makes me wonder just how lackadaisical Sheppard is about his paperwork. *g*
The bad: Okay, basically, the entire episode relied on the characters behaving like complete and total idiots. I mean, I realize that this is always sort of a problem on this show (*pets show*) but in this case, it was completely distracting. I was embarrassed for them! Come on, people! No, you do NOT need to spend the night in the creepy abandoned village which the villagers just told you is haunted, and you do NOT need to go wandering around in small groups at night. It got to the point where I was *headdesking* every time YET ANOTHER person went off in the creepy mist by themselves. And just to make things worse, the Stargate was RIGHT THERE! How do they not have a contingency plan for this? When trapped offworld by hostiles, either a) hole up somewhere defensible until your check-in with Atlantis, and have a heavily armed puddlejumper sent through, or b) cluster all together and make a run for the conveniently nearby gate. It was hard to worry about them too much when help was a mere Stargate away.
Making matters worse, maybe this is just me, but I did not find the monsters scary at all. I found the general idea of them potentially scary, but when our heroes were armed with P90s and were up against what are basically 12 blind human beings whose only special abilities are super-hearing and the ability to scream -- Um. Yeah. Not scary. It is a very bad sign that I kept amusing myself during the episode thinking up ways to make the monsters more scary and intimidating -- such as, why bother giving them mist-producing glands when it doesn't do anything special other than interfere with flashlights (on a world that has no native-produced flashlights). What about poison gas? Sleep gas?
You could produce an incredibly creepy story using the idea of monsters with superhearing, where the heroes have to sneak around making no noise or they'll die. (I can only imagine what Steven Moffat would do with an idea like that.) This, sadly, was NOT that story.
I was also startled at how Vega's death was glossed over and never mentioned again. That was downright weird. I would have liked to have seen more reaction from Sheppard and from her teammates.
But in conclusion - DUSTY! I was totally fangirling her during the episode, and was thoroughly delighted that she didn't die, as I was expecting. I think Dusty and Porter need to have more adventures. :D
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The "romance" was a little sick making - I totally understand why Dusty wanted to get out of there.
The plot - have the characters not seen horror movies? Do they not have common sense? I too kept on thinking "Are you stupid? Don't go out there on your own!" Very, very poor.
Vega's death - maybe there was more about that but it got cut? Must check out JM's blog.
Oh and I can't believe that a moment has occurred that made me simultaneously want to slap Sheppard and Beckett - yep their little hand signal. BOYS! Still I did like Teldy's crack about the best and the brightest. Oh and John saluted again - albeit reluctantly.
I reckon Joe and David have "Must appear in every show" written into their contracts. Poor Rodney at the end - he must have his gossip....
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Word. So much word.
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I did giggle at the boys being boys! John's initial shock and apparently discomfort at having to work with a team of women ... not so much. I'd never gotten the idea in the past that he has any trouble working with women or considers it unusual to have female scientists/soldiers/alien leaders, so it seemed a bit OOC to me. (The little behind-their-backs "Dude, we so scored!" thing was, um, totally in character, though, I think. *g*)
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Otherwise, quite a useless and typical redshirt-episode. I found the Carson-Porter-thing quite amusing, as well as Dusty's comments.
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Yeah, that whole scene with meeting the female team made John come off poorly in pretty much every way -- he doesn't pay attention to who is on the teams, doesn't know the names of his underlings, and he acts surprised and uncomfortable to have to work with female soldiers. The whole thing just seemed to go against his previous characterization. I choose to ignore it. *g*
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I *so* want this to be the Season of Squee, but this episode? Felt like it was there to balance out The Shrine.
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It *was* nice for Joe to get an episode to solo in, though!
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Umm... yeah, there was much ehhh in this episode.
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The show had so many inconsistencies in it it felt like I was watching swiss cheese. John taking Beckett instead of Rodney to a Wraith lab. Leaving the two scientists with only one military escort. SPLITTING UP in the fog. John's very stupid plan to blow shit up. COME ON. Honestly.
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I did like the zombies, though.
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Was Dusty the Sergeant? Because, yes, I liked her.
Sheppard not knowing what personnel are on away teams is beyond stupid.
In conclusion, what I've seen of this episode so far pretty much sucks.
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I didn't find it irredeemably horrible, but it's probably one of my least favorites of the series.
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It did have some good scenes, though. I liked Dusty too. And Rodney's scenes where cute!
I'm torn between wishing they would have used the main team, so we could have had some team interaction, and glad that they didn't, so that Ronon, Teyla and Rodney didn't have to catch teh stupid. ^^
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Which is probably why they weren't there...
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Loved Dusty and that team's interactions. Loved Sheppard being his usual idiot self - 'I am your CO: if I say I'm going to stand beside the explosion, then I will!'
And then he lost the C4, and told Carson he had! ROFL And pressed some random button on a door in the Zombie!Facility. Oh, Sheppard, when will you learn. I eventually gave up on the creepy of this show, and just enjoyed the silliness. The theme to Benny Hill would have done wonders for this one.
As for the fact that John didn't know that Teldy's team was all-girl mentioned in comments: well, chain of command, anyone? I understand that, in general, military commanders don't interact with every single person they command. That's why there are a whole lot of officers hanging around - Lorne's not just there for his pretty eyes and witty replies. It also seems odd to me that John Sheppard would be expected to know every single person by name and sight, as he doesn't seem the type for micromanagement.
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(Anonymous) 2008-09-06 03:52 pm (UTC)(link)(no subject)
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I LOVED Dusty too. Teldy as well. Tough, snarky girls RULE! I was also surprised that Sheppard didn't know who was on what team. He's always known every other soldier by name. Why does he suddenly not know who was on Teldy's team. OK, I'll give him not knowing Porter since she's a scientist, but the rest? And his sudden case of the stupids? He and McKay must have spent too many hours drinking with Carson during his week there. I found Porter cute but didn't see a lot of chemistry with Carson.
And why was Carson there? He comes for a week and decides he needs to go back to Earth? What happened to the year long contract? I guess if the Daedalus had the space. Still, that's a long trip for a week's work.
I didn't hate the ep. It's just a big meh.
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I didn't get the impression that he was leaving for Earth, but, rather, leaving Atlantis for the rest of the Pegasus Galaxy to help the plague victims, especially when he asked if Porter could help him. Which is really making me wonder what the heck Carson's status with the IOA is right now, because Ronon leaving in "Reunion" was a really big deal (Carter didn't really want to let him, because it'd be a security risk) but now ... here's Carson. I keep wanting to fanwank the whole Carson thing because such HUGE swathes of it are unexplained right now.
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Carson and Porter's scenes were awkward and not in the cute adorable way. The dialogue and reactions just didn't mesh.
This was an episode that demonstrates the meaning of mediocrity. The one shining star being Sgt. Dusty.
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I didn't buy Sheppard as not knowing who's on his gate teams, and I didn't buy his understated 'crap' reaction when he lost one of his people, and I am irritated by Carson, but I LOVED Dusty, too. (And I agree, we could write a fantastic creepy story--I'd really love to see somebody remix this episode, and do it the RIGHT way. heh.)
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It's soooooo tempting to take the general idea from the episode and do it right ...
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But I'm inclined to place the blame for stupid character moments at the feet of the writers when they happen.
Love for:
Sheppard and Carson boy-bonding over a mission with ALL GIRLS.
Sheppard not wanting to get buried under rubble...again.
The Sarge. Seriously, best thing to come out of this episode.
Hate (mmm dislike maybe, hate's too strong of a word):
The stupidity written into it. Sheppard not knowing who is under his command? Maybe if you command an actual military base, but Atlantis is more like a station and most station commanders meet their people at least once during their tour! Splitting up -- okay, when is that a GOOD thing? when there are creepy monsters hunting you as prey...no. So, cmon writers, take a stupidity check pill and call me in the morning.
The plot -- ummm, was there one? Because to me it seemed like running around in the fog, shooting and oh, yeah, making stupid decisions.
Teldy and Vega. Hmmmm. Not feeling the love for these 2D cardboard characters, but wait, one is dead, and her team didn't even bat an eye. Guess they didn't like her either. *ouch*
The village/villager. More of the campy, cheesy sets/stereotype.
It's kind of funny. I love my show, I really do, but JM and PM, no no no, if they are going to write an episode they need to...what am I saying, just, please don't write anymore. Do your producing thing and stop writing, for the love of god, because it's not good.
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I think one of the problems with the JM/PM episodes is that they don't explain/justify the characters' actions adequately. I mean, in this case, a little more explanation or a better reason for why they had to stay on the planet and couldn't go back through the gate would have helped somewhat. And, the whole time, it felt like the characters were little game pieces being moved around ... either that, or mentally impaired. They just didn't have reasons for what they were doing!
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Solidarity for the power of low-expectations! :D I wasn't expecting much from this episode either (was pretty much sure there'd be a lot of stupid) so I ended up entertained. I wasn't ever scared, but I was entertained.
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*hehe* That would explain it!! ^^
OMG - the story was so bad!!! I was headdesking the whole time because of this stupid horror-movie-behaviour! At the beginning I thought it was funny (the "Hello?"-Moment of this guy in the first minutes) - and then I realized they were SERIOUS about it!
And they bring Carson back for SUCH an episode?? That hurts!! *eyesroll*
But I liked Dusty - she reminded me of Cadman... ^^
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There's no reaosn why McKay couldn't have gone off-world with them...it would made for a really good interaction and how many jokes could you make about McKay having to be quiet or Mckay and Beckett running around the fog!!
The episode just made me cringe. I agree about the strong women felt they had to let everyone know just how capable they were..which bored me.
My only fave part was John telling them the plan and ordering them to listen and him losing his C4. Oh and him trying to lower that squeaky well bucket was funny...but yeah....i kinda expected more...
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The episode had its moments, but if only they hadn't been wrapped in so much stupid. XD
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The story itself? For some reason its predictability didn't bother me. I totally agree that the horror-trope was banged pretty heavily, but I think John's joking about it mitigated a lot of that for me. Plus, while everyone was splitting up, they were professionals trained for this sort of thing, so it didn't seem ott stupid to me. Again, Carson racing out on his own (because he was worried about the poor helpless...Marine? I guess?) didn't do his character any favors for me. But...was that in character? I'm sort of afraid that it was.
But, like
And just to make things worse, the Stargate was RIGHT THERE!
Wait... wasn't it not right there? I thought there was a huge hike, as well as some cliff climbing involved in the original trek from the 'gate?
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And the forest made it hard to land jumpers - true. But at the same time, they do usually have regular check-in times, and if they'd only waited, I'm sure they could've told Atlantis to send a jumper to blow up enough forest for them to land. Especially since the forest was full of blind zombies! It's not like they're that worried about preserving the pristine woods of the local planets.
Plus there really was no good reason for them to stay the night. I mean - really! (Though it did amuse me, since it's been a fanon staple to have the team stay overnight offworld. But I think this is the first time it's really happened in canon?)
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This line literally gave me shivers. *g* It also immediately made me think of the episode of Buffy called "Hush", which is one of the best episodes of anything ever, and scared the living bejeesus out of me without showing any gore at all.
But Mallozzi is no Moffat, and "Whispers" is no "Hush".
But, hey - we've got Moronium Oxide!! XDDD Let's have fun imagining what would happen if you unleased the Moronium Oxide Zombies on other shows. Instant cheesy horror flick! It's beautiful crossover fodder. Especially for serious shows, that could use a little zombie infusion.
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I'm pretty sure I haven't seen that episode of Buffy -- I saw all (or at least most) of the first four seasons, didn't see the fifth at all, and saw bits and pieces of the sixth and then all of the seventh ... and somewhere in there, I appear to have missed it. But I've heard it mentioned before and it sounds like it was one of the best eps.
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I was sad they killed Vega! I thought she was the cutest of the lot. And have we seen Teldy before? I didn't know whether we were supposed to know her or not.
I loved Dusty too, from her first crack about them being "obvious", and if I had to sum up this episode it would be in four words:
Dusty/Ronon. Now, please.
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OMG, that would be awesome!
I was sad about Vega, too. I wasn't expecting her to die, since she'd been in a previous episode.
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Can't say I'm that crazy about the girl team either. Always hate to have others take the time form the Team and we've few left to see them together.
Mist, monsters, too much stupid. I do love the show but this one I'll not watch again.
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Apart from that, I was trying to rewrite the episode while watching it, and that's a bad sign. It was your basic horror stuff, with nothing added to really to make it spark. I'm sure there were the makings of a real scary episode underneath all this, but this wasn't it.
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No, the Stargate was not just right there. They were talking about all the hiking they were having to do plus repelling.
Carson: "...my legs are seizing up"
John: "6 months of doing nothing on earth...."
Carson: "plus two months in stasis...."
John: "try 800 years that'll give ya rubber legs"
hahahaha!
I was not wild about the 'all girl' team. The scientist girl (what's her name? - see what I mean?) fell kind of flat and I wasn't really wild about Teldy. Vega was okay, but didn't last long. Dusty was a little too blase' about everything. I have no problem with women in these positions, but come on...)
I don't buy Colonel Sheppard not knowing about who made up the team. Lorne may handle more of the day to day things with the teams, because John trusts Lorne and is not one to micro-manage but he is the type of officer that is very involved with those under him. (Simply because he cares about his people and his responsibility.) It was totally OOC for Sheppard not to know. He would have at least been familiar with who is on duty and where.
It was funny when Carson and John gave each other the rock before heading uphill. (Although John has never shown anything but respect for women, he was still there with women and not four other men - haha)
I like John's comments about not touching things and not wanting another 3 tons of rubble coming down on his head.
The fog and missing creatures was creepy for me. (If you think about it, being alone in the dark, in a strange place, in fog so thick you can't see five feet in front of your face, with Michael's creatures hunting you........yeah, that's creepy.
As for them wondering around out in the fog, it really didn't start until Sheppard, Vega and Teldy left for the next village over. It was clear when they left. They experienced it on the way and were subsequently attacked.
This is where they go wrong:
Gunfire prompted Dusty to go running off. (Dusty disobeyed orders, leaving Beckett & the other girl Dr. unprotected) Sheppard gave her a direct order to stay and take care of the civilians. (After all, isn't that what everyone gives Sheppard grief over. He disobeyed orders and went after a downed pilot - to save his life?) Yet, Dusty leaves her charges unprotected against orders and it doesn't seem to be a big deal? Um...okaaaayyy.
Beckett going out into the fog after Dusty was ill-advised, but I can see him doing that. Still not sure what was up with the girl doctor wondering away after that though.
John did show his irritation at their poor judgement shortly thereafter when he commented "Great! All we need now is for the prom queen and the kid in the wheel chair to wonder off and we're all set!" (rofl)
I was very put out by the way they treated/responded to Sheppard. The total lack of respect. He is their Commanding Officer and Cheif Military Officer of Altantis. If not his rank, his record should speak for him. They were condecending and very disrespectful. From directly disobeying his orders to arguing with him when he issued them, like he was some green Lt. fresh from the academy that didn't know his P-90 from his 9 mil.
All in all, I liked the episode, I just was not impressed with their 'all-girl team' They didn't show Col. Sheppard the respect he deserved and in an effort not to appear 'weak' they grossly overcompensated by appearing bored.
I wasn't expecting more of the creatures to come out of the woodwork right at the end. It looked like they were going to get over-run for a second.
The ending was cute when Beckett and Sheppard did a little verbal reversal from their initial meeting in the beginning.
Poor Rodney not in the know......
Over-all, I liked the episode with the exception of the 'all-girl' team. They just seemed too flat and blase' about the whole thing, and had no respect what-so-ever for their commanding officer.
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Ah, but that *was* supposed to be a problem. *G* Carson complained about having to hike so much *and* to rappel down a mountainside and later Teldy explained that a jumper wouldn't do any good on a terrain like that, to much trees, no decent place for landing.